OTTER Update Three: Vital Statistics + Character Creation Methodology

Here we are again with another update; you may have noticed that this update includes the material (Vital Statistics) from the last update. That’s because I want my readers to have one file that will help them generate the core of their character quickly and easily. Thus, I combined the Vital Statistics file with the Character Creation file that I’ve been working on. I’ve actually been using this method in various 3.x campaigns that I have been running, and I find that it works quite well; I’m very happy with it. I hope that you will like it as well.

The OTTER method of Character Creation combines the randomness of dice-dependent methods, with the efficiency of point buy systems, to produce characters that are fit to lead lives of adventure, without the worry of having “unplayable” scores, or the hassle of having to hem and haw over exactly how to distribute your allotted points. Depending on which Normal array you use (either the d4-based, or the d6-based) you will be able to create characters that have a high degree of survivability, without being over-powered. As an Easter Egg, you even have a (small) chance to roll a really high base score; it is in this manner that legends are born!

otter-vital-statistics-and-character-creation-ogl

Published by tellerianhawke

My name is Christopher A. Altnau, and I'm a happy husband, proud father, scholarly librarian, dedicated writer, avid role player, and ardent airgun enthusiast. My in-game persona is Tellerian Hawke, Defender of the Weak. I run an epic-level third edition campaign.

Leave a comment