Over The Top Epic Roleplaying

–Why Stop at 20?


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OTTER Update Four: Spell Variations and New Spells!

In the OTTER system, some of the 3.x spells work differently than they did in their original form; there are also spells included from other OGL systems, as well as variations of those spells, and last (but certainly not least!) some entirely new spells of my own design. In this installment, I am posting a few of these spells as a preview to the OTTER system. Feel free to send me feedback, suggestions, and general comments on these spells, because I’m always interested to know what my readers think! Without further ado, here they are, for your enjoyment. Each one has the OGL license attached to it, and may be distributed freely.

approach-downwind-ogl-otter

dead-man-spells-ogl-otter

detect-evil-revised-ogl-otter

mage-shield-spell-ogl-otter

 


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OTTER Update Three: Vital Statistics + Character Creation Methodology

Here we are again with another update; you may have noticed that this update includes the material (Vital Statistics) from the last update. That’s because I want my readers to have one file that will help them generate the core of their character quickly and easily. Thus, I combined the Vital Statistics file with the Character Creation file that I’ve been working on. I’ve actually been using this method in various 3.x campaigns that I have been running, and I find that it works quite well; I’m very happy with it. I hope that you will like it as well.

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Help Me Beta Test: The Mystic Archer!

I’ve been working on prestige classes recently, and I decided to upgrade one of my favorite ones, the Arcane Archer. The initial prestige class as presented in the 3.x rules always left a little to be desired; I was playing around with that version, trying to weigh its flaws and merits, and making re-write after re-write of my improved version, when I suddenly realized that another gaming company had also made an improved version of the class. I looked at their version, which was made using the OGL, and decided to create a hybrid, between their version and mine. The result was quite gratifying; I have now crafted an Archer prestige class that should prove to be extremely entertaining to play.

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Help Me Beta Test: THE FIGHTING HERO!

Greetings friends,

One of the complaints that is heard most often in regard to the Fighter class is how under-powered it is in the endgame, compared to Clerics and Wizards. Well, thinking about that has led me to create an alternative class, called the Fighting Hero, which is basically what the Fighter should have been: the master of the physical realm. The Fighting Hero has many of the Monk’s abilities, and even a few new abilities based upon what the Monk could’ve (should’ve?) had. Β The result is pretty impressive; but is it too much? I’ll let you decide.

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OTTER Update Two: Vital Statistics

You might be asking yourself, why would you (i.e., me, the blog owner) want to waste a whole blog post, on something as simple as vital statistics? After all, you just state what you want your height and weight to be, and you move on. Simple, right? Well, I started thinking about all the times that I had to correct players in my campaign, when they would say, “I want to play an Elf who is 6’5″ and very intimidating, just like Legolas!” and then I would have to reply, “That’s a Tolkien Elf; D&D Elves are different. They aren’t that tall.”
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An Example of How OTTER Adds Epic-Level Functionality To Non-Epic Spells

I was running my epic campaign the other day, and a player wanted to develop a spell that would allow him to simply touch a corpse, concentrate a little, and be able to see the last few minutes of its life. (Sort of like an “instant replay” kind of thing.)

Well, I informed him that such a spell already existed, in a third party book that I own called “Relics & Rituals.” The spell is known as “Dead Man’s Eyes,” and just as it is, it’s a great little spell. But the player wanted more functionality, so I modified the spell, to allow it to be used by (and therefore, prove useful to) an epic-level caster. At the same time, the spell retains its usefulness to lower level spellcasters as well; I made the spell scalable using caster level and Concentration checks. The better you are at casting spells, the better the spell works.

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An Example of What I Mean When I Say, “Epic.”

You might be wondering, “how epic will OTTER actually be?”

And to that, I would answer, “how epic is your vision?” Because, if you really think about it, OTTER isn’t about my vision, it’s about yours. I’m just the guy who’s trying to create a framework for you to work within, and to advise you on your journey; but the destination must be one of your own choosing, and of your own design. “High level” is different for everyone, so in the end, only you can determine “how epic” your OTTER campaign will be.

As for me, if you’d like to get a rough idea of the way I see things, I can show you the stats of an NPC in my current epic game: an elder druid named Ellis Kvar. Some of Ellis’ bonuses and powers are already using elements of the game mechanics that will appear in the OTTER system. The final version might differ slightly, because as I write, I am sure that new inspirations will strike, and that I will be tempted to make refinements. But rest assured, epic OTTER NPCs will look a lot like Ellis, perhaps even surpassing him; in my campaign, he’s one of the most powerful quasi-deities alive; in yours, perhaps not. You are the master of your own milieu; the power structure will be what you make it.

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