Here we are again with another update; you may have noticed that this update includes the material (Vital Statistics) from the last update. That’s because I want my readers to have one file that will help them generate the core of their character quickly and easily. Thus, I combined the Vital Statistics file with the Character Creation file that I’ve been working on. I’ve actually been using this method in various 3.x campaigns that I have been running, and I find that it works quite well; I’m very happy with it. I hope that you will like it as well.
I’ve been working on prestige classes recently, and I decided to upgrade one of my favorite ones, the Arcane Archer. The initial prestige class as presented in the 3.x rules always left a little to be desired; I was playing around with that version, trying to weigh its flaws and merits, and making re-write after re-write of my improved version, when I suddenly realized that another gaming company had also made an improved version of the class. I looked at their version, which was made using the OGL, and decided to create a hybrid, between their version and mine. The result was quite gratifying; I have now crafted an Archer prestige class that should prove to be extremely entertaining to play.
One of the complaints that is heard most often in regard to the Fighter class is how under-powered it is in the endgame, compared to Clerics and Wizards. Well, thinking about that has led me to create an alternative class, called the Fighting Hero, which is basically what the Fighter should have been: the master of the physical realm. The Fighting Hero has many of the Monk’s abilities, and even a few new abilities based upon what the Monk could’ve (should’ve?) had. The result is pretty impressive; but is it too much? I’ll let you decide.