Over The Top Epic Roleplaying

–Why Stop at 20?


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OTTER Update Five: The Golem Master Prestige Class

Hello Once Again!

It gives me great pleasure to present to you, my loyal readers, the first (beta, playtest) version of my Golem Master prestige class. I came up with the idea a few months back, and then started searching the internet for people who might have possibly had the same idea, and that had already implemented it.

My suspicion that it had been thought of before proved to be correct; there was a Golem Master prestige class that had been posted on ENWorld back in 2002 by Holly Cook. Although many of her ideas coincided with mine, my approach was slightly different from hers in its final form.

 

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OTTER Update Four: Spell Variations and New Spells!

In the OTTER system, some of the 3.x spells work differently than they did in their original form; there are also spells included from other OGL systems, as well as variations of those spells, and last (but certainly not least!) some entirely new spells of my own design. In this installment, I am posting a few of these spells as a preview to the OTTER system. Feel free to send me feedback, suggestions, and general comments on these spells, because I’m always interested to know what my readers think! Without further ado, here they are, for your enjoyment. Each one has the OGL license attached to it, and may be distributed freely.

approach-downwind-ogl-otter

dead-man-spells-ogl-otter

detect-evil-revised-ogl-otter

mage-shield-spell-ogl-otter

 


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OTTER Update Three: Vital Statistics + Character Creation Methodology

Here we are again with another update; you may have noticed that this update includes the material (Vital Statistics) from the last update. That’s because I want my readers to have one file that will help them generate the core of their character quickly and easily. Thus, I combined the Vital Statistics file with the Character Creation file that I’ve been working on. I’ve actually been using this method in various 3.x campaigns that I have been running, and I find that it works quite well; I’m very happy with it. I hope that you will like it as well.

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Help Me Beta Test: The Mystic Archer!

I’ve been working on prestige classes recently, and I decided to upgrade one of my favorite ones, the Arcane Archer. The initial prestige class as presented in the 3.x rules always left a little to be desired; I was playing around with that version, trying to weigh its flaws and merits, and making re-write after re-write of my improved version, when I suddenly realized that another gaming company had also made an improved version of the class. I looked at their version, which was made using the OGL, and decided to create a hybrid, between their version and mine. The result was quite gratifying; I have now crafted an Archer prestige class that should prove to be extremely entertaining to play.

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Help Me Beta Test: THE FIGHTING HERO!

Greetings friends,

One of the complaints that is heard most often in regard to the Fighter class is how under-powered it is in the endgame, compared to Clerics and Wizards. Well, thinking about that has led me to create an alternative class, called the Fighting Hero, which is basically what the Fighter should have been: the master of the physical realm. The Fighting Hero has many of the Monk’s abilities, and even a few new abilities based upon what the Monk could’ve (should’ve?) had.  The result is pretty impressive; but is it too much? I’ll let you decide.

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OTTER Update Two: Vital Statistics

You might be asking yourself, why would you (i.e., me, the blog owner) want to waste a whole blog post, on something as simple as vital statistics? After all, you just state what you want your height and weight to be, and you move on. Simple, right? Well, I started thinking about all the times that I had to correct players in my campaign, when they would say, “I want to play an Elf who is 6’5″ and very intimidating, just like Legolas!” and then I would have to reply, “That’s a Tolkien Elf; D&D Elves are different. They aren’t that tall.”
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Playmobil Memoir

Hi! Anthony Pryor here, master of the nowhere near frequently updated enough site http://www.anthonypryor.com, and general gaming author guy. I’ve been working in the trenches of the rpg industry for a few decades now, producing material for Battletech, several incarnations of D&D, Talislanta, Song of Ice and Fire, various WotC, Green Ronin and Frog God games products and the like. My own blog is oft-neglected but I’m currently working on some articles about the odd world of fantasy paper wargames and also chewing down my fingernails awaiting the release of my first fictional trilogy by Permuted Press this spring. And here I am talking about utilizing Playmobil figures for RPGs, in a post that may prove far more bittersweet than anticipated, given its very sad real-world ending.

You must stay drunk on writing so reality cannot destroy you

— Ray Bradbury

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